The project is: A Distributed, Interactive, Digital, Public Installation planned for Beirut.

Physical "window-like" panels are placed at specific spots on the sidewalks of Beirut’s downtown, giving pedestrian access to interactively visualize and explore Phoenician era scenes, using Augmented Reality.

Demo video, shot in Sioufi Garden:
YTwVT4JxqRkKoLoad video
The demo’s virtual scene is not representative of the final art created for the project.
Experience A outline

4 scenes are distributed around, seen through their physical markers.

Markers Markers types, placement and orientation affects the augmented scene.

The scenes are as follow:
  1. A Canaanite bedroom/house. From a window’s vantage view.
  2. A village’s water source (ain). From a crevice in the rock’s vantage point.
  3. Temple’s pavilion, with a few animated children. From the pavilion’s ceiling vantage point.
  4. To be determined during development.

Additional details

Once an exploration of an area is done, its scene is locally stored can be 'searched' for hidden artifacts, some of which are coupon codes for nearby opt-in shops.

Markers 'Theoretical' opt-in shops.

Photo captures of AR interaction and local exploration are made easy to perform and share from the app.

Exploration of all 4 locations reveals additional artifacts.


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Social media

Interesting subjects in this project:
  • GLSL programming (Window masking, scene blending, etc.).
  • Perceptual correctness and visual coherence of mixed digital and physical.
    Interesting articles on that:
    - William Steptoe, Presence and Discernibility in Conventional and Non-Photorealistic Immersive Augmented Reality (link)
    - David Surman, CGI Animation: Pseudorealism, Perception and Possible Worlds (link)
  • A public installations is planned and executed with the intention of being staged in the physical public domain, and being freely accessible to all.

Untackled subjects that could be interesting:
  • Collaborative shaping/building/terraforming of a scene.

To be completed.