A digital puppet and a live user interact with some props:
The 3D was created and animated in 3ds Max. The development was made in Unity3D and uses the Vuforia AR engine.
I wanted to use casual items as markers: Since credit cards where highly glossy, I used 3 playing cards. A wobbly outline vertex shader was applied to the assets to drown down the effects of small registration errors that are inherent in all current AR engines.
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The interactions are based on distance and some few other data, nothing complex in comparison with a dance routine of 2 characters for example, which was my initial test idea.
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